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Second Life and the Maya of Vedanta

Advaita Vedanta is the school of thought that lies at the heart of the perennial philosophy – the Sanatan Dharma – of India and it has been elegantly articulated by seers like Sankara and Vivekananda. Second Life is a popular software application that has evolved in the 21 st century out of the seemingly trivial genre of computer games that are collectively referred to as Massively Multiuser Online Role Playing Games. Is there a connection between the sublime and the apparently ridiculous ? Perhaps there is … That is what we explore here. Advaita Vedanta is a profound discipline that has been researched and commented upon by numerous learned persons and it would be futile to try and explain it in a few paragraphs here. Nevertheless, for the purpose of this article, it is necessary to look at some of the important concepts around which it is based. An important idea that Advaitins believe very strongly in is the concept of : Brahma Satya, Jagat Mithya – the World is an Illu...

"Reality" depends on Maya

or "Why you cannot create a camera in-world in Second Life" It all began with a simple desire, to know who was visiting my Mahamaya Temple in SecondLife and the first step was very simple. I created a phantom, nearly-invisible, trip-wire around my teleport point and sent out an email to my blog whenever someone passed through it and this helped me track who all were visiting the Temple. But then I got ambitious and decided to see if I could create an in-world camera that would take a snap of the individual instead of just sending the email. I thought that it would be easy but it is not. The more I thought about it, the more difficult it seemed to be until I realised that it is IMPOSSIBLE .. and here is why. Objects in SL are represented as pieces of data and it is the SecondLife client software that assembles this data and gives it a visual representation. So if I had to create an in-world camera, then I would have to use LSL to create an full fledged SecondLife client itse...

Games People Play : Making Money from SecondLife

I am often asked a question on whether it is possible for SecondLife to be a source of revenue and my answers is simple : depends on what you do there. Like the Web, SL is a platform and a platform does not make money. There are websites that are a source of revenue and there are websites that are purely informational or educative and SL is no different. I believe that one of the biggest sources of revenue in SL could be online games. Games are a worldwide industry that draws billions of dollars of revenue and the popularity of this industry lies in the fact that Microsoft, with XBOX, Sony with PS3 and Nintendo have developed specialist hardware devices for people to access these games. If you look closely, the fundamental architecture of the games that run on these platforms is very similar to the 3D Virtual Universe technology that is the backbone of SecondLife. It is all a matter of positioning and moving 'solid' artifacts through a virtual space and making them interact wi...

Police Reforms and the 9th Schedule

After all the murder and mayhem around SEZ and the obnoxious quota regime, there is a ray of hope that things can improve for the better in India. First of course the news Infosys and its 50% growth in quarterly profits. More than Infosys, it is a great sign that things are going well for outsourcing industry in general and the IT industry in particular. But IT adds only 5% to the GDP and touches perhaps 3% people in the country. For the other 97% there is a bigger ray of hope as well thanks to two initiatives taken by the Supreme Court. First : They have tried to free the police from the tyranny of the local party bosses. Policemen are corrupt but not all ... there are some honest law enforcers still left but the moment they do anything good, they are transferred out of the jurisdiction by party bosses whose toes have been tread on. With the formation of the police board in each state, this should be minimised to a large extent. The Home Minister and his cronies will not be able to ...

The Virtual OmniVerse

My last post of of 2006 had proposed ( 'predicted' ) that if SecondLife has to thrive and become the defacto standard for the Virtual Universe, then there is no option but to take the open source route. Proprietory products, especially when they are so very useful, cannot stand up to the tide of popularity that sweeps in with Open Source products. I am not sure if someone in Linden Labs heard me or read my blog ... or perhaps it is that fools seldom differ .. but I am delighted to note that earlier this week, the Second Life client has been put under open source GPL. Anyone can download and modify the product and if their modifications are good and useful, everyone else, including Linden Labs will use it. This is stupendous news. This is now like the browser and the way it has become an open product. Now we will have hundreds of developers working on enhancements and no other Virtual Universe product will have the werewithal to stand up to this tide. Which is wonderful. As this...

SEZ Policy : Making the best of a bad situation

The SEZ policy is a prime example of the crony-capitalism that hides behind the pseudo-socialistic facade that hangs over India. However it is not something that can be wished away. How can we make the make best use of it. But before that, a quick analysis of the genesis of the current mess. Special Economic Zones were dreamt up by the Indian bureaucracy as a way to emulate China's success story and had two design points. (a) India's notoriously rigid, inflexible and anti-market labour laws will be relaxed so that the nation could compete with China's manufacturing muscle. (b) Tax exemptions will be allowed to make India's companies more competitive. However, bureacrats propose and politicians dispose and so the first casualty of the policy was the labour laws. Faced with the implacable ire of the miniscule, but politically significant organised labour lobby ... the idea of relaxing the labour laws was summarily thrown out of the first available window. That ...

Virtual Universe : The Need for Open Standards

2006 is the year when the idea of Virtual Universes went mainstream. Massively Multiuser Online Role Playing Games (MMORPG) like Everquest has been around for about three years and three dimensional virtual reality, whether with physical devices or with technology like VRML, has been around even longer, but it had always been a niche market -- at best adopted in the gaming community. However with the advent of Linden Labs and the release of their SecondLife platform, the concept of a virtual universe has now become the defacto platform of the future. What the World Wide Web was in 1996 is what Second Life is in 2006 ... and this time, the rate of penetration and adoption is even faster. Describing SecondLife is an exercise of (a) redundancy and (b) futility. It is redundant because almost every magazine and journal has now described it in great detail and Reuters has a full time bureau chief reporting regularly from SecondLife. It is also futile because Second Life is an experience ....